Website still under construction! (sorry, really! 🙏)
We're a danish indie game development studio, who specialize in creating games that tell stories. Currently we're a small studio, mainly consisting of 2 people (more info about us here). We're currently focusing on developing the title 'Echoes of Impasse', which is going to be a time loop game, but we're hoping to develop even more interesting titles in the future. As much as we'd love to share plans about the future, we sadly can't say that much yet, as the future of the studio is still very uncertain.
The game is available on itch.io & game jolt! Immortal Garden is a "short" first project for us, not intended to perform well. It's free, but if you can donate if you want to, which would support future projects, as money is utmost limited currently.
'Immortal Garden' is a short game, meant to be a one-shot equivalent of a game to us. It's meant to played in one sitting, that's the reason why you can't save the game. In the game, you take the role of a robot in the future, creating a farm as you were designed to. One day something changes though, as you meet an immortal girl who connects with you. You begin building a relationship with her and discovering more about her life and immortality as she shares her records and video materials from her old life.
There's going to be a free demo available on itch.io & game jolt, by end 2025. There might also launch a Kickstarter campaign around the same time, thought the details on that aren't solidified yet.
In 'Echoes of Impasse', you take the role of 'Lars Larsen', who's stuck in a time loop.
While we don't find the modern games industry boring, it's clear that sometimes we got stuck in our predefined consensus of how things should work... which is boring, that's why were going to try and push borders and break things. A consequence of this approach is that the games very well might become trash because of it, but that's a risk we're willing to take for a more innovative experience.
We value creative minds. Our main mission, other than creating good games, will be to nurture talent eventual talent that may collaborate on the projects. If we ever get funding or the likes, we'd like to pay all workers good wages, which shouldn't have to be a statement.
Our socials are listed below, but in case you might've missed it, we've got a discord community server. We're still new to the whole game development thing, meaning that we can't with certainty say that the discord will be a good place to be, but we of course hope the community will enjoy talking about our games and so on.